Scratch少儿编程如何导出分段素材?
在调色软件Scratch的学习中,同学们常常会碰到各种各样的问题,为了方便大家的学习与交流,我们将部分问题进行了整理与回答。
今天,我们就Scratch如何导出分段素材来做一个学习分享,步骤如下:
1.首先准备好剪辑师给你的项目时间线,准备好原素材、小样、音频。(我这里是Fcp导出的XML时间线,)
![https://cdn.china-scratch.com/timg/200422/1I1091443-0.jpg](https://cdn.china-scratch.com/timg/200422/1I1091443-0.jpg)
![https://cdn.china-scratch.com/timg/200422/1I1094116-1.jpg](https://cdn.china-scratch.com/timg/200422/1I1094116-1.jpg)
2.打开Scratch,新建一个项目(Fcp to Scratch),建议新建项目时设置好项目名称、分辨率、帧率、色彩空间····
![https://cdn.china-scratch.com/timg/200422/1I1101G3-2.jpg](https://cdn.china-scratch.com/timg/200422/1I1101G3-2.jpg)
![https://cdn.china-scratch.com/timg/200422/1I1103914-3.jpg](https://cdn.china-scratch.com/timg/200422/1I1103914-3.jpg)
![https://cdn.china-scratch.com/timg/200422/1I1103059-4.jpg](https://cdn.china-scratch.com/timg/200422/1I1103059-4.jpg)
![https://cdn.china-scratch.com/timg/200422/1I111K94-5.jpg](https://cdn.china-scratch.com/timg/200422/1I111K94-5.jpg)
3.点击进入项目,点击编辑修改好时间线名称,我这里修改为2020.04.09
![https://cdn.china-scratch.com/timg/200422/1I1131b9-6.jpg](https://cdn.china-scratch.com/timg/200422/1I1131b9-6.jpg)
4.点击导入时间线XML,选择好要导入的时间线(Fcp to Scratch),在点击打开。
![https://cdn.china-scratch.com/timg/200422/1I1144O7-7.jpg](https://cdn.china-scratch.com/timg/200422/1I1144O7-7.jpg)
![https://cdn.china-scratch.com/timg/200422/1I1143204-8.jpg](https://cdn.china-scratch.com/timg/200422/1I1143204-8.jpg)
5.选择好套底的素材文件夹,选择好匹配的要素(如:时码匹配、名称匹配····)我这里选择的是名称匹配,你们可以根据自己素材选择。选择好之后点击开始匹配。(关于套底、和套底检测不太清楚的可以继续关注,我们接下来会一一解答,这里就不多做解释)
![https://cdn.china-scratch.com/timg/200422/1I115L12-9.jpg](https://cdn.china-scratch.com/timg/200422/1I115L12-9.jpg)
6.点击组合,套底完成。
![https://cdn.china-scratch.com/timg/200422/1I1151157-10.jpg](https://cdn.china-scratch.com/timg/200422/1I1151157-10.jpg)
7.切换到调色特效界面,完成调色。(这里为了使大家能够直观的区分,我故意把颜色调整的过一些,请大家理解)
![https://cdn.china-scratch.com/timg/200422/1I11611W-11.jpg](https://cdn.china-scratch.com/timg/200422/1I11611W-11.jpg)
8.切换到输出界面
![https://cdn.china-scratch.com/timg/200422/1I11L634-12.jpg](https://cdn.china-scratch.com/timg/200422/1I11L634-12.jpg)
9.添加输出节点,我这里选择添加一个ProRes编码器到节点。
![https://cdn.china-scratch.com/timg/200422/1I11MJ7-13.jpg](https://cdn.china-scratch.com/timg/200422/1I11MJ7-13.jpg)
10.选择ProRes编码器的节点,修改节点名称(我这里修改成Scratch to Fcp),然后点击浏览修改输出路径。
![https://cdn.china-scratch.com/timg/200422/1I11QD0-14.jpg](https://cdn.china-scratch.com/timg/200422/1I11QD0-14.jpg)
11.修改输出路径,我把文件保存在Fcp to Scratch调色项目文件里面,编写一个文件夹名称,点击创建文件夹,可以在Fcp to Scratch调色项目文件里面得到一个Scratch to Fcp调色完成的文件夹
![https://cdn.china-scratch.com/timg/200422/1I11W416-15.jpg](https://cdn.china-scratch.com/timg/200422/1I11W416-15.jpg)
12.选择Scratch to Fcp调色完成的文件夹,点击选择。
![https://cdn.china-scratch.com/timg/200422/1I1195N6-16.jpg](https://cdn.china-scratch.com/timg/200422/1I1195N6-16.jpg)
13.点击设置
![https://cdn.china-scratch.com/timg/200422/1I1195J2-17.jpg](https://cdn.china-scratch.com/timg/200422/1I1195J2-17.jpg)
14.修改文件名参数,清除原有通配符#name,保留.#ext。
![https://cdn.china-scratch.com/timg/200422/1I1205627-18.jpg](https://cdn.china-scratch.com/timg/200422/1I1205627-18.jpg)
![https://cdn.china-scratch.com/timg/200422/1I120KU-19.jpg](https://cdn.china-scratch.com/timg/200422/1I120KU-19.jpg)
![https://cdn.china-scratch.com/timg/200422/1I12144F-20.jpg](https://cdn.china-scratch.com/timg/200422/1I12144F-20.jpg)
15.点击通配符选择项,选择源文件名,点击插入。然后点击确认。
![https://cdn.china-scratch.com/timg/200422/1I1212355-21.jpg](/Public/Home/images/grey.gif)
![https://cdn.china-scratch.com/timg/200422/1I12162B-22.jpg](/Public/Home/images/grey.gif)
![https://cdn.china-scratch.com/timg/200422/1I1221012-23.jpg](/Public/Home/images/grey.gif)
16.如果点击确认后出现红色文字(文件蒙版不会为序列中的文件建立唯一文件名),说明你的时间线上面有相同的素材在运用。可以再一次插入一个通配符槽数就可以解决了(当然你也可以插入其他的通配符,如果你了解的话)。如果没有出现那恭喜你省去了很多操作,可以直接跳到步骤17。
![https://cdn.china-scratch.com/timg/200422/1I1221a7-24.jpg](/Public/Home/images/grey.gif)
![https://cdn.china-scratch.com/timg/200422/1I1231596-25.jpg](/Public/Home/images/grey.gif)
![https://cdn.china-scratch.com/timg/200422/1I1234E4-26.jpg](/Public/Home/images/grey.gif)
17.点击格式设置,选择Apple ProRes 422HQ,选择好音频轨道。
![https://cdn.china-scratch.com/timg/200422/1I12445K-27.jpg](/Public/Home/images/grey.gif)
![https://cdn.china-scratch.com/timg/200422/1I1245956-28.jpg](/Public/Home/images/grey.gif)
![https://cdn.china-scratch.com/timg/200422/1I1242035-29.jpg](/Public/Home/images/grey.gif)
18.一切准备就绪,把点击添加到队列,然后点击渲染队列。
![https://cdn.china-scratch.com/timg/200422/1I125NE-30.jpg](/Public/Home/images/grey.gif)
![https://cdn.china-scratch.com/timg/200422/1I1252315-31.jpg](/Public/Home/images/grey.gif)
19.选择渲染任务,点击开始选中的任务,开始渲染,等渲染完成。
![https://cdn.china-scratch.com/timg/200422/1I1263240-32.jpg](/Public/Home/images/grey.gif)
![https://cdn.china-scratch.com/timg/200422/1I1261534-33.jpg](/Public/Home/images/grey.gif)
20.渲染完成回到Fcp to Scratch文件夹,就可以看到输出等单个文件了。
![https://cdn.china-scratch.com/timg/200422/1I1262R7-34.jpg](/Public/Home/images/grey.gif)
看完请大家思考几个问题:
1. 时间线上不同分辨率的怎么导出分段的素材?
2. 时间线上不同帧率的怎么导出分段的素材?
3. 怎么导出带有帧余量的分段素材?
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